Version: 1.0.1
Language : English
Unity Hub
Adding modules to the Unity Editor

Probuilderizing of Models

Processing the model via the Probuilder asset, before centering the pivots for all of the geometries so that the mesh colliders can be accurately generated.


  1. Select Parent Component of the model, and right click > Unpack Pre Fab Completely.


  2. Right click > Select Children


  3. Click on probuilderize. When prompted, select “yes” to probuilderize children of selection.


  4. Right click > Select children.


  5. Click center pivot.


  6. Check that every component’s centre has been centred by selecting it individually and toggling between center/pivot (top left button). After, check that the centre/pivot points are at the same location in the centre of the component.



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Unity Hub
Adding modules to the Unity Editor