Within the Rhino window, go to the right toolbar and ensure you are under the LAYER tab
For each of your layer, click on the faint circle, marked in the image
Assign the desired texture for all the geometries within each layer
Once all applied, type SelAll and press enter onto the command bar in the Rhino window
Type Export and select .fbx for the file type and save under your desired name
Ensure the export settings are the same as the image below
Open the Unity project that consists of your main model
Drag and drop the folder that consists of all of your photoshopped textures into the asset section
Note: This step is crucial and skipping it will break the import process from Rhino
Drag and drop your new .fbx file into the asset section
Drag and drop the new imported prefab into the main game window
Congratulations you are have successfully generated the context model of your environment
If you wish to change the textures or the texture mappings of individual geometries in Unity:
Right click on the prefab that you have just imported from the asset manager window on the left and select Unpack Prefab completely
Open up the texture folder
Drag and drop the texture you want onto the geometry that you wish to modify - if done correctly, only the particular geometry you’ve dragged to will have its texture changed.
To edit the texture mapping scaling, select the geometry and look to the window on the right
Expand the material options by clicking on the triangle
Scroll to Tiling and enter a value: >1 will scale the texture up and <1 will scale the texture down