Version: 1.0.1
Language : English
Unity Hub
Adding modules to the Unity Editor

Importing to Unity

  1. Within the Rhino window, go to the right toolbar and ensure you are under the LAYER tab


  2. For each of your layer, click on the faint circle, marked in the image


  3. Assign the desired texture for all the geometries within each layer


  4. Once all applied, type SelAll and press enter onto the command bar in the Rhino window


  5. Type Export and select .fbx for the file type and save under your desired name


  6. Ensure the export settings are the same as the image below


  7. Open the Unity project that consists of your main model


  8. Drag and drop the folder that consists of all of your photoshopped textures into the asset section

    Note: This step is crucial and skipping it will break the import process from Rhino


  9. Drag and drop your new .fbx file into the asset section


  10. Drag and drop the new imported prefab into the main game window


  11. Congratulations you are have successfully generated the context model of your environment


  12. If you wish to change the textures or the texture mappings of individual geometries in Unity:


  13. Right click on the prefab that you have just imported from the asset manager window on the left and select Unpack Prefab completely


  14. Open up the texture folder


  15. Drag and drop the texture you want onto the geometry that you wish to modify - if done correctly, only the particular geometry you’ve dragged to will have its texture changed.


  16. To edit the texture mapping scaling, select the geometry and look to the window on the right


  17. Expand the material options by clicking on the triangle


  18. Scroll to Tiling and enter a value: >1 will scale the texture up and <1 will scale the texture down


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Unity Hub
Adding modules to the Unity Editor