To begin, you must have a starting point where vehicles enter the simulation
Find a suitable location for the vehicle to start the simulation. This can be any entrypoint, such as the entrance to the building, etc.
Drag the LotObject> Prefab from Assets > Vehicle Simulation > Carpark Driving
Adjust it such that the taller box is facing the front of the intended direction, and name it Spawn Point to prevent any confusion later on.
Under the SpawnPoint GameObject, add the component “Pooling”
Fill in the following:
For now, we will leave the AIM Decision Points to be 0. This will be changed later on after the state machine has been set up.