Version: 1.0.1
Language : English
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Adding modules to the Unity Editor

Generation of Bollard Asset


  1. Getting the dimensions of bollards.


    Specific Type General Specifications(m):
    Generic Bollard
    • Height: 0.9m
    • Overall Width: 0.1m
    • Distance Apart: 1.5m or 3m
    Color:
    • Grey
    • White
    Information gotten from LTA

  2. Open modelling software. Ensure that the correct dimension (mm or m) settings are selected.


  3. Select a street in modelling software to place street furniture in.
    If there is no street that you would like to reference to, create a new street. The new street can be created by creating a ground plane in one layer and work in 2D space (line with dimension of 2.2m for one lane) to 3D space (plane).


  4. Layer street with points and decide whether points are parallel or perpendicular to the street.
    For the spacing between points, it can be even (for bollards it is 1.5m or 3m apart) or uneven (to be decided by the user).


  5. Create 2D outline for street furniture.



  6. Work into 3D space by extruding the 2D shapes.



  7. Add realism to the 3D object by adding texture and color (under the material section in Rhino CAD software, where changes reflected in Rendered view).

    Then, orientate the furniture in the correct direction.
    Lastly, group the furniture in an assigned layer and place the bollards according to points in step 2 if multiple bollards are required.


  8. OPTIONAL: Repeat steps 5 to 7 for the complementary furnitures of bollards with the generic dimensions as below.

    Specific Type General Specifications(m):
    Bus Stop (Bus Stop Generation) Shelter:
    • Height: min 2.2m
    • Width: 3m
    • Length: increments of 3m starting from 6m up to 36m depending on number of commuters
    • Thickness: 0.2m
    Supporting Beams:
    • Height: 2.2m
    • Radius: 0.1x2.2
    Color:
    • White
    • Grey
    Information gotten from LTA


  9. Group all objects.


  10. Move desired objects to (0,0,0) point in CAD software.


  11. Ensure saved views (named views for Rhinoceros) are deleted. Export objects into compatible file format for the digital environment (.fbx for Unity).


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Unity Hub
Adding modules to the Unity Editor